Judul : Pharaoh
link : Pharaoh
Pharaoh
OS: Windows 95/98
Processor: Pentium @ 133 MHz
Memory: 32 MB
Video Memory: 1 MB
Sound Card: DirectX Compatible
Keyboard & Mouse
Processor: Pentium @ 133 MHz
Memory: 32 MB
Video Memory: 1 MB
Sound Card: DirectX Compatible
Keyboard & Mouse
Information:
Pharaoh is an isometric city-building game set in Ancient Egypt created by Impressions Games and published by Sierra Entertainment for Microsoft Windows. It involves the construction and management of settlements and cities in ancient Egypt, and is the first such themed game in the City Building series.The game was released on October 31, 1999. It was later complemented with an expansion pack called Cleopatra: Queen of the Nile, developed by BreakAway Games the following year, which extended the game's narrative into the Hellenistic period. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title Pharaoh and Cleopatra.Pharaoh is based on the same game engine as Caesar III, also by Sierra Entertainment, and operates on the same principles. There have been many changes, most notably the introduction of monument construction and flood-plain farming. The game has little AI, relying instead on a high level of micromanagement from the player.
Pharaoh is an isometric city-building game set in Ancient Egypt created by Impressions Games and published by Sierra Entertainment for Microsoft Windows. It involves the construction and management of settlements and cities in ancient Egypt, and is the first such themed game in the City Building series.The game was released on October 31, 1999. It was later complemented with an expansion pack called Cleopatra: Queen of the Nile, developed by BreakAway Games the following year, which extended the game's narrative into the Hellenistic period. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title Pharaoh and Cleopatra.Pharaoh is based on the same game engine as Caesar III, also by Sierra Entertainment, and operates on the same principles. There have been many changes, most notably the introduction of monument construction and flood-plain farming. The game has little AI, relying instead on a high level of micromanagement from the player.
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